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Merci jkp!
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A six-tap delay with independant control (per tap) of feedback, delay time, pitch, direction, and filter frequency. Loosely based on Rainmaker eurorack module by Intellijel, but I soon deviated to my own musical preferencees. Enjoy!
http://www.seanmacerlaine.com/software
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La cloche folle serait en concert le 23 octobre dans un combo trompette pure data sur Paris
https://twitter.com/Wibinbin/status/1185191880998432773
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ce serait du pure data derriere
https://www.youtube.com/watch?v=WU5J6HM91qk
aucune idée de son controlleur
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Yo,
en ce qui concerne Psiforce le hardware me fait fortement penser au travail d'OnyxAshanti, dont voici une video explicative (https://www.youtube.com/watch?v=8bJsxIeg5iQ) et aussi un lien sparkfun (https://www.sparkfun.com/onyx) conduisant à du concret, notamment cet article assez complet chez makezine (https://makezine.com/projects/make-28/b … ontroller/). OnyxAshanti a utilisé puredata dans ce projet.
Nau
Dernière modification par nau (2019-10-21 13:49:47)
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I’m happy to announce the final release of vstplugin~ v0.2.0 - an external to load VST plugins on Windows, macOS and Linux. Binaries are available on Deken or here: https://git.iem.at/pd/vstplugin/-/releases
Here's the source code: https://git.iem.at/pd/vstplugin/tree/master
If possible, please report bugs at https://git.iem.at/pd/vstplugin/issues
Otherwise just leave them here in the comments.
Enjoy!
Changelog
features
VST2 shell plugin support (e.g. "Waves", "Blue Ripple Sound")
(experimental) VST3 support including sample accurate automation and auxiliary inputs/outputs for side-chaining
soft-bypass
potential Cocoa GUI editor for Supercollider
faster search/probe (multi-processing)
save search/probe results in a cache file to speed up subsequent searches
[param_set( and [param_get( now also accept parameter names instead of indices (whitespace is bashed to underscores).
set editor window position with [pos( message.
bug fixes
fix broken GUI editor with certain (older) plugins
changes
use CMake for the whole project (not only for the SuperCollider part)
removed 'vstsearch' object because of the new cache file system.
removed [precision( message (precision can only be set at creation time).
internal changes
use .ini like syntax for plugin info
hard-bypass prefers the plugin's bypass method
single event loop shared by all plugins
source : https://forum.pdpatchrepo.info/topic/12 … ugin-0-2-0
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've taken to finding different some interesting places to work and record these days. I thought I'd take you along for the trip.
Interspersed still the screen recording of the patch I'm working on here, for those curious.
Puredata session 2019/05/30
https://www.youtube.com/watch?v=_1F5iuW1lDA
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PureData - The Expr Object
https://www.youtube.com/watch?v=zbC9uR4y4wM
le githu associé
https://github.com/8v01d/PureData/blob/ … 0Object.pd
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Pure Data vanilla patches http://www.lomz.net
https://github.com/stihilus/PureData
https://stihilus.github.io/lomz/puredata.html
et aussi
https://stihilus.github.io/lomz/kolorfon.html
qui rappelera quelque chose à certains
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On the Division of a String (2019)
On the Division of a String is a six-channel installation-performance for monochord, computer and loudspeakers. It is part of an ongoing project that investigates issues in medieval music theory.
Historically, the monochord's purpose was didactic. It was used mainly as a way of demonstrating intervallic relationships in musical sound, though there is some evidence that it was used as a performing instrument and, also, for pitch production in vocal pedagogy.
In this new installation-performance, the material properties of a string are taken as the basis for computer sound synthesis and the intervallic relationships used to create an algorithmic composition.
Following principles outlined in medieval treatises, four, consecutive notes of a musical scale (tetrachord) are established. This is achieved by first dividing the string into eight parts and adding a ninth (thus producing the ratio 9:8 or sesquioctava) and second by dividing the eight-part division into three parts and adding a third.
This system produces two whole tones (9:8) and a Pythagorean semitone (256:243). Next, a sound is sculpted according to an analysis of the harmonic partials of the vibrating string.
Finally, the two ratios are used to determine the computational operations performed upon the synthetic sound. The computer audio is therefore 'tuned' by an instrument designed for demonstrating the sonic properties of physical materials.
https://vimeo.com/377372042
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