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#16 2018-05-14 11:40:58 Re : et pendant ce temps sur les internets

jkp
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Date d'inscription: 2006-01-06
Messages: 354

Re: et pendant ce temps sur les internets

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#17 2018-06-11 10:52:21 Re : et pendant ce temps sur les internets

jkp
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Date d'inscription: 2006-01-06
Messages: 354

Re: et pendant ce temps sur les internets



toutes les vidéos de la linux audio conférence de 2018 avec bcp de pure data dedans
https://media.ccc.de/c/lac18

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#18 2018-06-13 19:28:13 Re : et pendant ce temps sur les internets

jkp
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Date d'inscription: 2006-01-06
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Re: et pendant ce temps sur les internets



Outils informatiques et analyse musicale: représenter le routing de Jupiter
Maxence Larrieu
https://hal.archives-ouvertes.fr/hal-01791378/document

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#19 2018-06-13 19:34:34 Re : et pendant ce temps sur les internets

jkp
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Date d'inscription: 2006-01-06
Messages: 354

Re: et pendant ce temps sur les internets



Camomile, enjeux et développements d’un plugiciel audio embarquant Pure Data
Pierre Guillot
https://hal.archives-ouvertes.fr/hal-01791392/document

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#20 2018-07-13 11:03:30 Re : et pendant ce temps sur les internets

jkp
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#21 2018-09-03 11:56:11 Re : et pendant ce temps sur les internets

jkp
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#22 2018-09-10 09:43:54 Re : et pendant ce temps sur les internets

jkp
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Re: et pendant ce temps sur les internets



https://vimeo.com/groups/puredata/videos/27527737

Outr.3l.gest is a video-performance by Dami-1, where the facial expressions of performer generate sound in real time, and it interacts with the algorithm that processes the video.
It was made on Pure Data/GEM and FaceOSC.

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#23 2018-09-18 10:49:27 Re : et pendant ce temps sur les internets

jkp
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Date d'inscription: 2006-01-06
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Re: et pendant ce temps sur les internets



A project in which all sounds are synthesized purely in Pure Data! Using enzien's heavy, I integrated this patch into a VR painting game. More info below:

Chromesthesia, an idiosyncrasy in which causes sounds to invoke an
experience of colour, loosely formed the basis of emission // addition, a
procedural score for a virtual reality painting game. In this game, the user picks
from a palette of thirty colours divided into five columns and six rows. The user
then can paint a blank, white city with their chosen colour, picking a new one
whenever they please. Each colour emits a tone relating specifically to its
position. Columns determine the instrument while rows determine key.

https://vimeo.com/groups/puredata/videos/286821424

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#24 2018-11-10 18:25:10 Re : et pendant ce temps sur les internets

jkp
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Date d'inscription: 2006-01-06
Messages: 354

Re: et pendant ce temps sur les internets



Here are 8 sawtooth oscillators gliding up and down in pitch in equal intervals. They start at unison and end in octaves, a tritone from the starting pitch. In between are a surprising number of audible consonances, even though the overall sound is generally very dissonant. To avoid extremes in pitch, each oscillator is actually a Shepard-Risset glissando that returns to the same pitch every two octaves.

https://acreil.wordpress.com/2018/11/04 … cillators/

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#25 2018-12-04 15:47:46 Re : et pendant ce temps sur les internets

jkp
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Date d'inscription: 2006-01-06
Messages: 354

Re: et pendant ce temps sur les internets



I'm happy to announce the first alpha release of [vstplugin~], an external to - you guessed it - load VST plugins in Pd.

features:
* cross platform (Windows, MacOS and Linux)
* load any kind of VST plugin (audio effect, MIDI effect, soft synth etc.)
* automate plugin programmatically with Pd messages
* use either the native VST GUI (WIN32, Cocoa, X11) or a generic Pd editor
* preset management: read/write standard .fxp and .fxb files or
    set/get the plugin state as a Pd lists to build your own preset management.
* choose between single and double precision (if the plugin supports it)
* MIDI input/output
* basic sequencing support (for arpeggiators, sequencers etc.)

NOTE: currently only VST2.x plugins are supported but VST3 support will come soon!

see vstplugin~-help.pd for detailed instructions.

the external is already available on Deken. here's the source code: https://git.iem.at/ressi/vstplugin


please report any issues, questions or feature requests to https://git.iem.at/ressi/vstplugin/issues


NOTE: on MacOS, the plugin GUI defaults to the generic Pd editor, use "-gui" to force the native VST GUI. if you want to know why, check out the README.

*** for all the Cocoa devs lurking, please have a look at: https://git.iem.at/ressi/vstplugin/issues/4 - I need your advice :-) ***

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#26 2018-12-11 15:13:56 Re : et pendant ce temps sur les internets

jkp
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Date d'inscription: 2006-01-06
Messages: 354

Re: et pendant ce temps sur les internets



nouveau projet de chdh : deciban
http://chdh.net/deciban

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#27 2019-05-22 10:37:53 Re : et pendant ce temps sur les internets

jkp
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Date d'inscription: 2006-01-06
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#28 2019-05-26 18:27:13 Re : et pendant ce temps sur les internets

jkp
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Date d'inscription: 2006-01-06
Messages: 354

Re: et pendant ce temps sur les internets



video duet for violin & electronics - excerpts (Peter Meyer & Héloïse Lefebvre)
https://www.youtube.com/watch?time_cont … cF2Xn_VcRU

source https://forum.pdpatchrepo.info/topic/12 … -pure-data

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#29 2019-06-06 10:10:36 Re : et pendant ce temps sur les internets

jkp
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Date d'inscription: 2006-01-06
Messages: 354

Re: et pendant ce temps sur les internets



Less intelligent patching for Pd
if "intelligent patching" ever stepped on your toes, we have good news for you: patching has now been made less intelligent.

For a full list of new features see
github.com/pure-data/pure-data/pull/575

https://vimeo.com/showcase/5289665/video/340437816

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#30 2019-06-06 10:12:13 Re : et pendant ce temps sur les internets

jkp
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Date d'inscription: 2006-01-06
Messages: 354

Re: et pendant ce temps sur les internets



https://chr15m.bandcamp.com/album/hacksilver

The melodies, beats, and many of the samples heard on this album were composed and generated algorithmically.

The JavaScript sound effects generation library jsfxr was used to randomly generate many of the synth sounds and texture.

Most of the melodies and backing drums were generated using a Python library called Autotracker with customisations and several revisions written in a LISP language called Hy, in the drillbit project. Breakbeats were also chopped up and re-arranged procedurally using this latter codebase.

Impulse Tracker files were output and then individual channels rendered as stems.

The DSP processing environment Pure Data was used to generate the algorithmic acid basslines using a producedural 303 emulator called pd-acid-core.

In the final stage of production the raw stems and acid synthesizer were combined in a live real-time mix in Pd. Effects were applied and tweaked live. The entire mix was mastered directly to disk using an algorithm also built in Pd.

If you like this music please consider donating Bitcoin:

1YEAHM7yTsc1N4Fd2EF95Lz3UDAk8vTPU

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