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#1 2013-10-18 11:56:57 processing demarage

Dr_no
membre
Lieu: Melun
Date d'inscription: 2013-10-18
Messages: 12

processing demarage



smile bonjour a tous;
je decouvre cet outil genial...je le compare aussi avec les appli en js...trop bon...

ceci dit sur une de mes appli avec mon p'tit arduino, j'ai cette erreur...:

Framebuffer error (framebuffer unsupported), rendering will probably not work as expected
OpenGL error 1280 at bot beginDraw(): invalid enumerant

mais qu'est-ce dont ??hmm

merci a tous....big_smile

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#2 2013-10-18 12:00:30 Re : processing demarage

Mushussu
membre
Lieu: Orléans
Date d'inscription: 2012-05-24
Messages: 802

Re: processing demarage



Bonjour,

Il est d'usage courant dans un forum de montrer le code fautif. Nous ne pouvons répondre à un message d'erreur.

Poste ton code et nous verrons ce que nous pouvons faire.

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#3 2013-10-18 12:23:01 Re : processing demarage

Dr_no
membre
Lieu: Melun
Date d'inscription: 2013-10-18
Messages: 12

Re: processing demarage



hmm honte a moi...

j'ouvre ainsi mon prog...

import processing.serial.*;
import processing.opengl.*;
import toxi.geom.*;
import toxi.processing.*;

le programme integral PDE est ici : (ttention c'est long !!)
inspiration by Jeff Rowberg un gars bien...lol

// I2C device class (I2Cdev) demonstration Processing sketch for MPU6050 DMP output
// 6/20/2012 by Jeff Rowberg <jeff@rowberg.net>
// Updates should (hopefully) always be available at https://github.com/jrowberg/i2cdevlib
//
// Changelog:
//     2012-06-20 - initial release

/* ============================================
I2Cdev device library code is placed under the MIT license
Copyright (c) 2012 Jeff Rowberg

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================
*/

import processing.serial.*;
import processing.opengl.*;
import toxi.geom.*;
import toxi.processing.*;

// NOTE: requires ToxicLibs to be installed in order to run properly.
// 1. Download from http://toxiclibs.org/downloads
// 2. Extract into [userdir]/Processing/libraries
//    (location may be different on Mac/Linux)
// 3. Run and bask in awesomeness

ToxiclibsSupport gfx;

Serial port;                         // The serial port
char[] teapotPacket = new char[14];  // InvenSense Teapot packet
int serialCount = 0;                 // current packet byte position
int aligned = 0;
int interval = 0;

float[] q = new float[4];
Quaternion quat = new Quaternion(1, 0, 0, 0);

float[] gravity = new float[3];
float[] euler = new float[3];
float[] ypr = new float[3];

void setup() {
    // 300px square viewport using OpenGL rendering
    size(300, 300, OPENGL);
    gfx = new ToxiclibsSupport(this);

    // setup lights and antialiasing
    lights();
    smooth();
  
    // display serial port list for debugging/clarity
    println(Serial.list());

    // get the first available port (use EITHER this OR the specific port code below)
    String portName = "COM5";
    
    // get a specific serial port (use EITHER this OR the first-available code above)
    //String portName = "COM4";
    
    // open the serial port
    port = new Serial(this, portName, 115200);
    
    // send single character to trigger DMP init/start
    // (expected by MPU6050_DMP6 example Arduino sketch)
    port.write('r');
}

void draw() {
    if (millis() - interval > 1000) {
        // resend single character to trigger DMP init/start
        // in case the MPU is halted/reset while applet is running
        port.write('r');
        interval = millis();
    }
    
    // black background
    background(0);
    
    // translate everything to the middle of the viewport
    pushMatrix();
    translate(width / 2, height / 2);

    // 3-step rotation from yaw/pitch/roll angles (gimbal lock!)
    // ...and other weirdness I haven't figured out yet
    //rotateY(-ypr[0]);
    //rotateZ(-ypr[1]);
    //rotateX(-ypr[2]);

    // toxiclibs direct angle/axis rotation from quaternion (NO gimbal lock!)
    // (axis order [1, 3, 2] and inversion [-1, +1, +1] is a consequence of
    // different coordinate system orientation assumptions between Processing
    // and InvenSense DMP)
    float[] axis = quat.toAxisAngle();
    rotate(axis[0], -axis[1], axis[3], axis[2]);

    // draw main body in red
    fill(255, 0, 0, 200);
    box(10, 10, 200);
    
    // draw front-facing tip in blue
    fill(0, 0, 255, 200);
    pushMatrix();
    translate(0, 0, -120);
    rotateX(PI/2);
    drawCylinder(0, 20, 20, 8);
    popMatrix();
    
    // draw wings and tail fin in green
    fill(0, 255, 0, 200);
    beginShape(TRIANGLES);
    vertex(-100,  2, 30); vertex(0,  2, -80); vertex(100,  2, 30);  // wing top layer
    vertex(-100, -2, 30); vertex(0, -2, -80); vertex(100, -2, 30);  // wing bottom layer
    vertex(-2, 0, 98); vertex(-2, -30, 98); vertex(-2, 0, 70);  // tail left layer
    vertex( 2, 0, 98); vertex( 2, -30, 98); vertex( 2, 0, 70);  // tail right layer
    endShape();
    beginShape(QUADS);
    vertex(-100, 2, 30); vertex(-100, -2, 30); vertex(  0, -2, -80); vertex(  0, 2, -80);
    vertex( 100, 2, 30); vertex( 100, -2, 30); vertex(  0, -2, -80); vertex(  0, 2, -80);
    vertex(-100, 2, 30); vertex(-100, -2, 30); vertex(100, -2,  30); vertex(100, 2,  30);
    vertex(-2,   0, 98); vertex(2,   0, 98); vertex(2, -30, 98); vertex(-2, -30, 98);
    vertex(-2,   0, 98); vertex(2,   0, 98); vertex(2,   0, 70); vertex(-2,   0, 70);
    vertex(-2, -30, 98); vertex(2, -30, 98); vertex(2,   0, 70); vertex(-2,   0, 70);
    endShape();
    
    popMatrix();
}

void serialEvent(Serial port) {
    interval = millis();
    while (port.available() > 0) {
        int ch = port.read();
        print((char)ch);
        if (aligned < 4) {
            // make sure we are properly aligned on a 14-byte packet
            if (serialCount == 0) {
                if (ch == '$') aligned++; else aligned = 0;
            } else if (serialCount == 1) {
                if (ch == 2) aligned++; else aligned = 0;
            } else if (serialCount == 12) {
                if (ch == '\r') aligned++; else aligned = 0;
            } else if (serialCount == 13) {
                if (ch == '\n') aligned++; else aligned = 0;
            }
            //println(ch + " " + aligned + " " + serialCount);
            serialCount++;
            if (serialCount == 14) serialCount = 0;
        } else {
            if (serialCount > 0 || ch == '$') {
                teapotPacket[serialCount++] = (char)ch;
                if (serialCount == 14) {
                    serialCount = 0; // restart packet byte position
                    
                    // get quaternion from data packet
                    q[0] = ((teapotPacket[2] << 8) | teapotPacket[3]) / 16384.0f;
                    q[1] = ((teapotPacket[4] << 8) | teapotPacket[5]) / 16384.0f;
                    q[2] = ((teapotPacket[6] << 8) | teapotPacket[7]) / 16384.0f;
                    q[3] = ((teapotPacket[8] << 8) | teapotPacket[9]) / 16384.0f;
                    for (int i = 0; i < 4; i++) if (q[i] >= 2) q[i] = -4 + q[i];
                    
                    // set our toxilibs quaternion to new data
                    quat.set(q[0], q[1], q[2], q[3]);

                    /*
                    // below calculations unnecessary for orientation only using toxilibs
                    
                    // calculate gravity vector
                    gravity[0] = 2 * (q[1]*q[3] - q[0]*q[2]);
                    gravity[1] = 2 * (q[0]*q[1] + q[2]*q[3]);
                    gravity[2] = q[0]*q[0] - q[1]*q[1] - q[2]*q[2] + q[3]*q[3];
        
                    // calculate Euler angles
                    euler[0] = atan2(2*q[1]*q[2] - 2*q[0]*q[3], 2*q[0]*q[0] + 2*q[1]*q[1] - 1);
                    euler[1] = -asin(2*q[1]*q[3] + 2*q[0]*q[2]);
                    euler[2] = atan2(2*q[2]*q[3] - 2*q[0]*q[1], 2*q[0]*q[0] + 2*q[3]*q[3] - 1);
        
                    // calculate yaw/pitch/roll angles
                    ypr[0] = atan2(2*q[1]*q[2] - 2*q[0]*q[3], 2*q[0]*q[0] + 2*q[1]*q[1] - 1);
                    ypr[1] = atan(gravity[0] / sqrt(gravity[1]*gravity[1] + gravity[2]*gravity[2]));
                    ypr[2] = atan(gravity[1] / sqrt(gravity[0]*gravity[0] + gravity[2]*gravity[2]));
        
                    // output various components for debugging
                    //println("q:\t" + round(q[0]*100.0f)/100.0f + "\t" + round(q[1]*100.0f)/100.0f + "\t" + round(q[2]*100.0f)/100.0f + "\t" + round(q[3]*100.0f)/100.0f);
                    //println("euler:\t" + euler[0]*180.0f/PI + "\t" + euler[1]*180.0f/PI + "\t" + euler[2]*180.0f/PI);
                    //println("ypr:\t" + ypr[0]*180.0f/PI + "\t" + ypr[1]*180.0f/PI + "\t" + ypr[2]*180.0f/PI);
                    */
                }
            }
        }
    }
}

void drawCylinder(float topRadius, float bottomRadius, float tall, int sides) {
    float angle = 0;
    float angleIncrement = TWO_PI / sides;
    beginShape(QUAD_STRIP);
    for (int i = 0; i < sides + 1; ++i) {
        vertex(topRadius*cos(angle), 0, topRadius*sin(angle));
        vertex(bottomRadius*cos(angle), tall, bottomRadius*sin(angle));
        angle += angleIncrement;
    }
    endShape();
    
    // If it is not a cone, draw the circular top cap
    if (topRadius != 0) {
        angle = 0;
        beginShape(TRIANGLE_FAN);
        
        // Center point
        vertex(0, 0, 0);
        for (int i = 0; i < sides + 1; i++) {
            vertex(topRadius * cos(angle), 0, topRadius * sin(angle));
            angle += angleIncrement;
        }
        endShape();
    }
  
    // If it is not a cone, draw the circular bottom cap
    if (bottomRadius != 0) {
        angle = 0;
        beginShape(TRIANGLE_FAN);
    
        // Center point
        vertex(0, tall, 0);
        for (int i = 0; i < sides + 1; i++) {
            vertex(bottomRadius * cos(angle), tall, bottomRadius * sin(angle));
            angle += angleIncrement;
        }
        endShape();
    }
}

grand merci de votre regard...

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#4 2013-10-18 13:15:13 Re : processing demarage

Mushussu
membre
Lieu: Orléans
Date d'inscription: 2012-05-24
Messages: 802

Re: processing demarage



Ok, le but est de récupérer les valeurs d'un gyroscope transmise par le protocole I2C.
L'erreur que tu obtiens est lié à OpenGL.
Essaie de remplacer le moteur de rendu par P3D
size(300, 300, P3D);

Si tu as toujours une erreur, essaie juste de récupérer les valeurs par l'Arduino pour que tu puisses les traiter toi-même.

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#5 2013-10-18 15:19:03 Re : processing demarage

Dr_no
membre
Lieu: Melun
Date d'inscription: 2013-10-18
Messages: 12

Re: processing demarage



neutral ok j'essaie ça...

sinon la source dans l'arduino est celle-ci , et ça marche tres bien...j'ai mes 3 angles de revolutions a chaques mouvement (YPR)  :

http://ieee.free.fr/ardui/dmp_revu.ino

a+ wink

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#6 2013-10-19 09:00:42 Re : processing demarage

Dr_no
membre
Lieu: Melun
Date d'inscription: 2013-10-18
Messages: 12

Re: processing demarage



cool  Merci Mushussu...avec P3D ça fonctionne a merveille au niveau graphique..j'ai deux cartes ATI qui me bloquaient l'openGl
i am happy big_smile

il faut maintenant que les données soient reconnu par processing car l'image reste fixe alors que les données défilent et varient correctement..
je me demande si processing reconnait les "." au lieu des ",".....je vais essayer de lui donner des valeurs entieres.

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#7 2013-10-20 12:36:33 Re : processing demarage

Dr_no
membre
Lieu: Melun
Date d'inscription: 2013-10-18
Messages: 12

Re: processing demarage



neutral ah..

je decouvre apres avoir collé P3D  sur un autre de mes ordis ce message :

citation :

java.lang.RuntimeException: javax.media.opengl.GLException: Unable to set pixel format 3 for device context 0x90010aad: error code 0

sauriez-vous a quoi est due ce bug ...
merci...

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